Website powered by
Kristina Koeva
Kristina Koeva
3D Artist
Warwick, United Kingdom

Summary

Experienced 3D artist, currently working on a multiplayer, cross-platform game for kids. I'm skilled in all aspects of asset creation including rigging and animation. I'm passionate and curious and I love to tell a story in the work that I do!

Skills

Character ModelingEnvironment ModelingPropsTexturingRiggingCharacter AnimationRetopologyOptimisationGrooming

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Godot
Godot
Premiere
Premiere
After Effects
After Effects
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Townbox
    • Year
      2025
    • Role
      3D Character Artist
    • Company
      Video Dojo
    • Video Game
      Unannounced Project
    • Year
      2025
    • Role
      3D Artist
    • Company
      Night Zookeeper

Experience

  • 3D Character Artist at Video Dojo
    GB
    March 2024 - August 2024

    *Freelance contract*

    • Responsible for the development and maintaining of the character pipeline.

    • Creating stylised character models and biped rigs that accommodate customisation features

    • Creating keyframed stylised animations

    • Retargeting, bug fixing and troubleshooting animations and systems driving the characters

    • Working within the constraints of the project to efficiently provide character expertise to the development team

  • 3D Artist at Night Zookeeper
    London, GB
    May 2023 - Present

    • Creating detailed optimised character models from 2D concepts

    • Creating custom biped and quadruped rigs

    • Animating various types of characters e.g. biped, quadruped and mechanical creatures for real-time gameplay & cinematics

    • Bringing the world of the Night Zookeeper to life from concept to 3D by creating immersing environments, designing levels and additional props with optimisation in mind.

    • Game assets implementation

    • Being actively involved with developing & iterating ideas for new designs and character traits to help enrich the narrative.